CIS107 |
2018 Fall |
Current |
The Electronic Game Industry |
5-23-2006 |
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.
|
Prerequisites: A grade of C or better in CIS105 or permission of Instructor. |
CIS107 |
2006 Fall |
2018 Summer |
The Electronic Game Industry |
5-23-2006 |
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking
|
Prerequisites: A grade of C or better in CIS105 or permission of Instructor. |